In Push, starring Chris Evans, Dakota Fanning, Camilla Belle and Djimon Hounsou, a group of young Americans possessing extraordinary psychic abilities are on the run from the Division, a shadowy government organization.
The Division, a shadowy government agency, is genetically transforming citizens into an army of psychic warriors--and brutally disposing of those unwilling to participate. Nick Gant, a second-generation telekinetic or "mover," has been in hiding since the Division murdered his father more than a decade earlier. He has found sanctuary in densely populated Hong Kong--the last safe place on earth for fugitive psychics like him--but only if he can keep his gift a secret. Nick is forced out of hiding when Cassie Holmes, a 13-year-old clairvoyant or "watcher," seeks his help in finding Kira, an escaped "pusher" who may hold the key to ending the Division's program.
Pushers possess the most dangerous of all psychic powers: the ability to influence others' actions by implanting thoughts in their minds. But Cassie's presence soon attracts the attention of the Division's human bloodhounds, forcing Nick and Cassie to flee for their lives. With the help of a team of rogue psychics, the unlikely duo traverses the seedy underbelly of the city, trying to stay one step ahead of the authorities as they search for Kira. But they find themselves square in the crosshairs of Division Agent Henry Carver, a pusher who will stop at nothing to keep them from achieving their goal.
WATCHERS
These rare and mysterious agents are trained to self-induce visions of the future, very much like a prolonged sense of deja vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future. The Temporal Alteration Phenomenon (TAP) was the term given to unforeseen changes and disturbances that cause a future prediction to lose its integrity. Some say that even talking about the future can create enough TAP to change it.
PUSHERS
Potentially the most dangerous of all agents, these individuals can "push" specific thoughts, memories and even emotions into their targets. This technique can be used to gain a subject's trust, or have them perform any action, thinking it was their own agenda. These transplanted thoughts can last a few hours, days, or even years.
Experienced pushers have a trademark "back story" that they have honed over the years, to quickly inject large amounts of information into their targets. Division trains all its agents to defend themselves against pushers, but the technique has proven largely ineffective in the field.
MOVERS
Movers can manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the mover is trained to hear and identify the specific atomic frequency of any given material, and alter the gravity wave around it, usually producing the nearby air to appear "warped."
Advanced movers can work at a molecular level creating protective shields in the air around them.
BLEEDERS
Unique to Chinese government psychic abilities, Bleeders are trained solely for assassination purposes. They have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. In recent years, synthetic materials have been surgically implanted in their eyes to slide upwards and protect the delicate ocular tissue that would otherwise be damaged by their own sonic vibrations. Before the implants were perfected, reports of a Bleeder's eyes popping out during an attack were common, earning the nickname "Popboys."
SHIFTERS
These individuals can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basis, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as one hundred dollar bill for hours until the effect expires. The length of the shift is based on experience and ability.
SNIFFS
Sniffs are highly developed clairvoyants who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness. Sniffs prefer to track their targets with personal items like toothbrushes as these items tend to keep "psychic residue" for great lengths of time.
SHADOWS
Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark." Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods.
WIPERS
Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.
STITCHES
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, the can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability.
Genres: Science Fiction/Fantasy and Thriller
Running Time: 2 hrs. 1 min.
Release Date: February 6th, 2009 (wide)
MPAA Rating: PG-13 for intense sequences of violence and action, brief strong language, smoking a scene of teen drinking.
Distributors:
Summit Entertainment, LLC
Starring: Chris Evans, Dakota Fanning, Camilla Belle, Djimon Hounsou, Nate Mooney
~credit: yahoo! movie, photo: Hirotake Okazaki, Summit entertainment, wikipedia.
The Division, a shadowy government agency, is genetically transforming citizens into an army of psychic warriors--and brutally disposing of those unwilling to participate. Nick Gant, a second-generation telekinetic or "mover," has been in hiding since the Division murdered his father more than a decade earlier. He has found sanctuary in densely populated Hong Kong--the last safe place on earth for fugitive psychics like him--but only if he can keep his gift a secret. Nick is forced out of hiding when Cassie Holmes, a 13-year-old clairvoyant or "watcher," seeks his help in finding Kira, an escaped "pusher" who may hold the key to ending the Division's program.
Pushers possess the most dangerous of all psychic powers: the ability to influence others' actions by implanting thoughts in their minds. But Cassie's presence soon attracts the attention of the Division's human bloodhounds, forcing Nick and Cassie to flee for their lives. With the help of a team of rogue psychics, the unlikely duo traverses the seedy underbelly of the city, trying to stay one step ahead of the authorities as they search for Kira. But they find themselves square in the crosshairs of Division Agent Henry Carver, a pusher who will stop at nothing to keep them from achieving their goal.
Power Profile
WATCHERS
These rare and mysterious agents are trained to self-induce visions of the future, very much like a prolonged sense of deja vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future. The Temporal Alteration Phenomenon (TAP) was the term given to unforeseen changes and disturbances that cause a future prediction to lose its integrity. Some say that even talking about the future can create enough TAP to change it.
PUSHERS
Potentially the most dangerous of all agents, these individuals can "push" specific thoughts, memories and even emotions into their targets. This technique can be used to gain a subject's trust, or have them perform any action, thinking it was their own agenda. These transplanted thoughts can last a few hours, days, or even years.
Experienced pushers have a trademark "back story" that they have honed over the years, to quickly inject large amounts of information into their targets. Division trains all its agents to defend themselves against pushers, but the technique has proven largely ineffective in the field.
MOVERS
Movers can manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the mover is trained to hear and identify the specific atomic frequency of any given material, and alter the gravity wave around it, usually producing the nearby air to appear "warped."
Advanced movers can work at a molecular level creating protective shields in the air around them.
BLEEDERS
Unique to Chinese government psychic abilities, Bleeders are trained solely for assassination purposes. They have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. In recent years, synthetic materials have been surgically implanted in their eyes to slide upwards and protect the delicate ocular tissue that would otherwise be damaged by their own sonic vibrations. Before the implants were perfected, reports of a Bleeder's eyes popping out during an attack were common, earning the nickname "Popboys."
SHIFTERS
These individuals can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basis, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as one hundred dollar bill for hours until the effect expires. The length of the shift is based on experience and ability.
SNIFFS
Sniffs are highly developed clairvoyants who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness. Sniffs prefer to track their targets with personal items like toothbrushes as these items tend to keep "psychic residue" for great lengths of time.
SHADOWS
Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark." Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods.
WIPERS
Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.
STITCHES
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, the can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability.
Genres: Science Fiction/Fantasy and Thriller
Running Time: 2 hrs. 1 min.
Release Date: February 6th, 2009 (wide)
MPAA Rating: PG-13 for intense sequences of violence and action, brief strong language, smoking a scene of teen drinking.
Distributors:
Summit Entertainment, LLC
Starring: Chris Evans, Dakota Fanning, Camilla Belle, Djimon Hounsou, Nate Mooney
~credit: yahoo! movie, photo: Hirotake Okazaki, Summit entertainment, wikipedia.
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